

fully automated nav mesh generation ("pointer" crosshair is not updated with setpos - player interaction needed).Support for rectangular shaped map tiles of arbitrary size.Support for doors in arbitrary position.Support for more than one door per direction.Create additional tiles or new tile sets (see below).In case the final map cannot be added, try a different setting or tweak the map in Hammer.


It is intended to create levels from random map tiles for Left 4 Dead 2. This is a proof of concept random map generator for Source Based games.
